πBe the last player with dice. Each round you lose one die when you're wrong. Lose all your dice and you're out.
Each Round
π²Roll your dice secretly β only you see them.
π’Players take turns bidding: claim there are at least N dice showing a certain face across everyone's dice combined. 1s are wild β they count as any face.
πEach bid must be higher than the last: same quantity but a higher face, or any higher quantity.
Special Moves
πCall Wilds β switch the bid to count only 1s (wilds). The new wild quantity is half the last normal bid. Wilds no longer count as any face after this.
β¬οΈWild bid on opening β you can open a round by bidding directly on wilds.
Cuff!
π€At any point, call the bluff by hitting Cuff. All dice are revealed.
β If the bid was true (actual count β₯ bid), the challenger loses a die.
π₯If the bid was false (actual count < bid), the bidder loses a die.
Tips
π‘Your 1s (wilds) boost every face count, so they're valuable intel when bidding.
π―With more players the total dice count rises β bids can go surprisingly high!